![]() ![]() I can't command the skeletons from the PH but I could count on party members to open the chest eventually and I could always planeshift twice to end up back in a nearby city on Prime Material, but it would be nice if I could go to the ethereal plane next round and watch in case I might decide to come back in the same vicinity. Another skeleton would have standing orders to follow me holding a small open chest and if anyone puts something in that chest, immediately shut and lock it. If I were wanting very badly to maintain concentration, say on Invulnerability on the tank in a boss fight, I might cast, hop down into the hole, then command a skeleton to fold the hole and put it in a chest. It may have these flaws Moderate surface scratching/whitening on front or back The card you will receive is in- the Best Quality, the Fastest Fulfillment. My necromancer has a portable hole and the means to planeshift. You can use this ability twice per day at 8th level. ![]() This ability otherwise works like the plane shift spell. Panacea does not remove ability damage, negative levels, or permanently drained levels. You can bring up to eight other creatures with you, provided all link hands with you. The most complete list of official special materials published for Dungeons and Dragons 3.5 that I could find is the user terronus's salvaged-from-the-Wizards-of-the-Coast-forums Special Materials Index here, hosted on the Giant in the Playground forums. It also cures 1d8 points of damage + 1 point per caster level (up to +20). ![]() Would you be in the save vicinity on the ethereal plane? Plane Shift (Sp): On reaching 4th level, you cantravel freely between your chosen plane and the Material Plane once per day. What happens if you cast Planeshift to the ethereal plane from inside a PH? It's a "pocket dimension" which is for all practical purposes another plane but I envision it as like a bulge that's connected to our plane at the opening. ![]()
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