![]() ![]() The Moon Goddess must have a sense of humor as my wolf whimpers mate' as his yellow eyes meet mine.This book is a spinoff series from the Bloodmoon Series. ![]() The alpha of the Incubi Pack is known across the world as ruthless. But when we're found unknowingly crossing the border into the Incubi Pack, it feels more like out of the frying pan and into the fire. I was only able to save my little sisters. She is the light, and I'll do anything to protect her.Crista - One night of terror has sent my peaceful life into turmoil. But when I see Crista's face, I see an end to my misery. My pack, my friends, not even my children can bring me out of this endless nightmare. I gave up not just looking for my mate but in general a long time ago. can be found in the Manila Room, assisting newcomers in survival and escape.Alec - My life has been nothing but pain. Rather, it functions as a rendezvous room for wanderers who survive the trek.Īdditionally, documentation from the M.E.G. Unlike Level 0, wanderers can meet freely in the Manila Room, but the room is a dead end. As newcomers to Level 0 are often unfamiliar with the mechanics of the Backrooms, it is necessary to keep your bearings and adapt quickly to the environment in order to exit.Įntrance to the Manila Room is rare but possible by walking a great distance in any direction. ExitsĮxiting Level 0 is only possible by noclipping, which will always result in entry to Level 1. The fortresses of Level 283 rarely contain wooden doors that smell of mold entering these doors will lead to Level 0. See the 'Basics of the Backrooms' guide for more information. Entrances And Exits: EntrancesĪccidental no-clipping out of the bounds of reality is the most consistent way of accessing Level 0, and, by extension, The Backrooms. If you see, hear, or encounter what you believe to be another wanderer, it is not a human. No entities are known to exist within the level, including other humans. Movement in peripheral vision resembling insects crawling underneath the wallpaper, which disappears once the wall is observed directly.Īccording to analysis, the CO 2 levels within Level 0 are rising at a steady rate.Human-like speech resembling no known language.Humming from the lighting increasing to a deafening volume, then abruptly silencing.Hallucinations are common in Level 0, the most common being: These should not be approached or entered. ![]() Rooms with red wallpaper and dim lighting appear very rarely. Attempting to enter Level 0 in a group will result in the separation of the group until the level is exited. However, no corpses have been reported from these hypothetical deaths. Presumably, a great number of people have died before exiting, the most likely causes being dehydration, starvation, and psychological trauma due to sensory deprivation and isolation. Despite the fact that it is the primary entrance to the Backrooms, contact with other wanderers within the level has never been reported. Level 0 is entirely still and devoid of life. Devices such as compasses and GPS locators fail to function within the level, and radio communications are distorted and unreliable. Due to this, and the visual similarity between rooms, consistent navigation is extremely difficult. Linear space in Level 0 is altered drastically it is possible to walk in a straight line and return to the starting point, and retracing your steps will result in a different set of rooms appearing than the ones already passed through. It is not water, nor is it safe to consume. ![]() The substance saturating the carpet cannot be consistently identified. This buzzing is notably louder and more obtrusive than ordinary fluorescent humming, and examination of the fixtures to determine the source has been inconclusive. The installed lighting flickers inconsistently and hums at a constant frequency. However, no two rooms within the level are identical. Similar to its previous form, all rooms in Level 0 appear uniform and share superficial features such as yellowed wallpaper, damp carpet, and inconsistently placed fluorescent lighting. Level 0 is a non-linear space, resembling the back rooms of a retail outlet. Level 0 is the 1st level of the Backrooms, and the first level many encounter. ![]()
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